AI Insights · Timothy · March 2025
Top 5 Boxing Games Performance in Georgia: Q1 2025
Explore the performance trends of the top boxing games on a unified platform in Georgia during the first quarter of 2025, based on Sensor Tower data.
The first quarter of 2025 revealed interesting trends in the boxing games category on a unified platform in Georgia. Here's a closer look at the performance of the top five games in this space, as reported by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue fluctuate, peaking at approximately $60 in mid-February. The game experienced a gradual decline in weekly downloads, starting from around 1.4K at the beginning of January to 658 by the end of March.
WWE Mayhem by Reliance Games had a notable increase in weekly revenue towards the end of the quarter, reaching $45 in mid-March. However, weekly downloads showed a downward trend, decreasing from 214 at the start of January to 110 by the end of March.
Boxing Star:Sports Arena Fight from ThumbAge Co., Ltd. experienced a peak in weekly revenue of $45 in late January but saw a decline to $3 by the end of March. Weekly downloads also decreased significantly, from 198 at the beginning of January to 41 in the final week of March.
Real Boxing – Fighting Game also by Vivid Games S.A. showed a modest increase in revenue, reaching $24 in late February. The game’s downloads followed a downward trajectory from 395 in early January to 127 by the end of March.
Brutal Knuckle Boxing by Imperium Multimedia Games had a brief revenue spike of $54 in late February. Weekly downloads remained relatively stable, starting at 72 and ending at 34.
These insights, derived from Sensor Tower data, provide a snapshot of the competitive landscape for boxing games in Georgia. More detailed analytics and trends are available through Sensor Tower's comprehensive reports.